
Other food like Pork, Bread and Mushroom soup (later renamed stew) replaces Mushrooms as consumable food to restore health.Map generation screen with configurable map themes, types, and shapes.The floor was made Stone and the walls and roof were made of Planks. Later still, the design of the house was changed. As Indev progressed from testing items and blocks to testing the actual survival aspect, these Chests were removed. An Indev house began made of Mossy Cobblestone (which was unavailable naturally on the map anywhere else) and Chests filled with TNT, a full stack (99 at the time) of every type of Block and every type of Item. The House would be formed around a player's spawn point.

An Indev House was a 7 block wide x 7 block long x 4 block tall structure, with a 1 x 2 hole for players to exit and two Torches on the interior. The map would then be created and spawn them in an "Indev House".

When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size and the theme. When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.

During its lifespan, some updates were devoted mostly for testing new things, like Torches or Fire. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana. Indev version 0.31 was put to the public at /indev and available only to people who had purchased the game. Indev was initially released after Notch received requests to let the community try out new features he was implementing.
